Houdini engine maya3/2/2024 ![]() It's getting more complicated these days in Houdini with the utilization of Solaris so you might want to check out how USD and Houdini work in that context from their tutorials on their YouTube page. Or just sticking in Houdini and seeing how you'd establish a scene in Houdini. Unreal engine, with Houdini engine, could give you the capacity to summon and place those in unreal, and create an interactive environment for you.Ĭlarisse is its own beast that I wouldn't worry about learning until you need to it's mainly (not completely) used by bigger studios, and then it is mainly a lighters tool (which it sounds like you are not, so even less reason to learn)ĭoing a project using Houdini in unreal with Houdini engine will be beneficial for you to see how each is utilized. It gives you the capacity to distribute and render these assets. Houdini gives you the capacity to generate Assets procedurally. So I think for the topic you are tackling, large scale environments, you will want to know quite a lot of software. If you have any thoughts/experience/recommendation on other workflows, let me know. It's a tradeoff because I just don't like the quality of real-time rendering that much. I'm currently thinking about assembling stuff in Unreal, and using Houdini to create procedural models. Just like all other DCC, traditional renderers are great but slow. Handles large-scale scenes pretty well too.Ĭons - Not much. Procedural modeling is something I want to learn and it looks very useful. Better render quality from traditional renderers. Pros - Has way more third-party renderers to choose from. ![]() It can't do modeling so will have to utilize DCCs like Houdini and Maya. Also it's a game engine so you can potentially turn it into an interactive experience.Ĭons - Real-time rendering quality is not there yet (but getting better). Nanite in UE5 deals with dense polycount very well. Has a large library/marketplace of pre-made vegetation like Megascans. Pros - Real-time rendering is instant and good for iterating lighting. (Terrains will need third party tool like gaea or world creator) Here’s my breakdown of pros and cons of the two after tyring out both. I'm currently exploring new tools like Houdini and UE5 for things Maya can't do, and have been wondering which one is good for scene assembly & rendering. My current DCC is Maya and my passion is making environments (and showcasing them through stills/short videos).
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